It's Chrimbo, so I'm sticking up "round up" posts for all the stuff i've done this semester. This post is all about the models i've done for this film only: Waddles the 6 headed beast, a rag doll easter egg and wellies.
Wings for Waddles:
These are the Calum's designs which i used inside Maya, while modelling
And these are the results:
As for Waddles himself, here's the run-down:
This is Kirsteen's character design which i tried my best to stick closely to while modelling.
I took note of Chris' comment on my model before it was entirely finished:; that i could emphasise the weight on it's back end more with a bend in the legs, he looked far too spritely, so baring in mind the bend in the back leg that hippo's demonstrate i added it to my model.
Jess Doll: This is my turnaround for Jess Doll,
based, of course, on my character design for our 3rd year film "Jurassic Jess"
Turning our little girl into a doll involved thinking about what she'd be full of: i.e. stuffing, or beans or fluff? I settled on quite a weighty look, inspired by my own concepts from 3rd year, i always drew her bunches and jumper with weight.
I decided to construct her like a beannie baby doll, sitting on her butt, bent over with weight and dangley arms and legs. Laika's Coraline was the inspiration for her button eyes, a slightly sinister twist! I had in mind, a doll that looked hand made and old and used, not new and shiny, so the buttons were an indication of that. the throw back to Coraline emphasised the "hand made" nostalgic feel i think stop mo. has.
This is a side character from Pixar's Toy Story. In the future i plan to sculpt texture into Jess' hair in Zbrush, and this is exactly the texture i'd be going for; thick wooly ropes.
The kids' wellies I modelled as "clutter props" for the kids' bedroom started life as Jess' wellies, but i then change their shape to match more with realistic, existing, children's clothes. My final model was also textured by me.